Create a program with classes and objects to provide greater flexibility, modularity, and reusability for developing Java applications: Java programing Assignment, UNIKL, Malaysia
University | Universiti Kuala Lumpur (UniKL) |
Subject | Java programing |
Course Outcome to achieve:
CLO 2 — Create a program with classes and objects to provide greater flexibility, modularity, and reusability for developing Java applications
Objective: At the end of the session, students will be able to
- Implement advanced class features; Abstract class, Interfaces
- Differentiate the use of different access modifier
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Complete the following steps:
1. Create the Pet Interface. The Pet Interface must satisfy the LAIL diagram above
2. Create the Animal class. The Animal class must satisfy the UML diagram above.
- Declare a protected integer Instance variable called legs which records the number of legS for this animal
- Define a protected constructor that initializes the legs instance variable (use this operator)
- Declare an abstract method Eat()
- Declare a concrete method Walk() that prints out something about how the animals walk (including the number of legs)
3. Create the Spider class
- Define a no-argument constructor that calls the superclass constructor to specify that all spiders have eight legs
- Override the Eat method (write a description of how and what spiders eat)
4. Create the Cat class
- This class must Include a String instance variable to store the name of the pet
- Define a constructor that takes one String parameter that specifies the cat’s name. This constructor must also call the superclass constructor to specify that all cats have four legs
- Implement the Pet interface methods
- Override the Eat method (write a description of how and what cats eat)
- Override the Walk method (write description on how catwalk includes numbers of the leg) • Override the Play method (write description on how to cat play)
5. Create the HelloPet class
- This class must include a String instance variable to store the name of the pet (virtual pet)
- Implement the Pet interface methods
- Override the Play method (write a description on how to play with a virtual pet)
6. Create the Test class
- Add the main method to create and manipulate instances of the classes that you have created previously
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