CSC404 Programming II Assignment Sample UITM Malaysia
This course is an introduction to the art of computer programming. Students will be introduced to many different concepts and languages, including single-dimensional arrays, multi-dimensional arrays, records with named fields (or groups), pointers that can point anywhere in memory (not just at data structures!), and file processing techniques. The assignment sample is designed for learners who have little or no experience with any type of coding whatsoever.
This assignment sample introduces students to new ways of structuring their code so they find problems faster while learning.
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Assignment Activity 1: Describe the fundamental programming constructs
This assignment sample explain fundamental programming construct. In computer science, a construct is a set of instructions to instantiate data in memory or on some other storage device. A primitive construct is a list of operations that has only one action on the data. In contrast, an aggregate construct often carries out many different operations over the data it contains.
There are three types of fundamental programming constructs:
- Primitive constructs (operations with only one action),
- Aggregate constructs (operations with many actions), and
- Statement-level introduction/termination constructs.
The latter two categories may be either primitive or aggregate depending on their control flow properties and execution frequency; they can be classified as such whether or not they take statements as their operands. In general, the “statement-level introduction/terminator a statement-level terminator is an instruction at the end of a block that tells the compiler to terminate the execution of that particular block.
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Assignment Activity 2: Display practical skills in programming with appropriate constructs for a given programming task
This assignment example display practicle skills in programming with constructs. There are many ways to demonstrate mastery in programming. One example is by correctly creating a file without any syntax or error messages from the compiler.
One measure of accomplishment in computer programming is the ability to do so without producing any syntax errors from a compiler. A program can be created with no mistakes, meaning that most programmers would agree that this task has been accomplished with proficiency. Furthermore, there are various methods for accomplishing this goal such as using correcting language constructs for the given task like break and continue commands (syntax) or fully specified variable names which only contain letters, numbers, and underscores (_).
Assignment Activity 3: Apply modular programming approach to construct a functional program
This assignment sample help students to apply modular programming approach to construct a functional program. In a modular approach, there are several steps involved.
- First, you’d decide on the format for your program.
- Then you identify the tasks to be done and how to break them down into smaller sub-tasks.
- Third, you create a list of all of the inputs needed to carry out these tasks with their respective requirements (for example if your task was “adding two numbers together”),
- And lastly, create a list of all outputs that will result from carrying out those sub-tasks.
What’s important about each of these steps is that they must be followed one at a time in order to maintain an easy flow between steps within the program itself as well as avoid lags when executing instructions.
Modular programming can be a great way to break up complex problems into smaller, easier-to-manage pieces. It can also make it much more intuitive for people on your team to jump in and code on their own, which means you don’t have to rely exclusively on one person’s understanding of the program at any given time.
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The assignment example discussed above is based on CSC404- Programming II.
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