CSC404 UiTM Programming II Assignment Sample Malaysia
In CSC404 Programming II UiTM course is an introduction to the art of computer programming. Students will be introduced to many different concepts and languages, including single-dimensional arrays, multi-dimensional arrays, records with named fields (or groups), pointers that can point anywhere in memory (not just at data structures!), and file processing techniques. The assignment sample is designed for learners who have little or no experience with any type of coding whatsoever.
This assignment sample introduces students to new ways of structuring their code so they find problems faster while learning.
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Assignment Activity 1: Describe fundamental programming constructs and methodology
Programming constructs refer to the building blocks of computer programs. These constructs are used to create algorithms, which are step-by-step instructions for solving a problem or performing a task. There are several fundamental programming constructs that are commonly used in most programming languages, including:
- Variables: A variable is a storage location that holds a value. Variables can be assigned values, and those values can be changed as the program runs.
- Control Structures: These are used to control the flow of the program, including loops (repeating a set of instructions) and conditional statements (making decisions based on conditions).
- Functions: Functions are blocks of code that can be reused throughout the program. They can take parameters as input, and return values as output.
- Data Structures: These are used to organize and store data in a program. Common data structures include arrays, lists, and dictionaries.
- Input/Output: These are used to interact with the user or external systems. Input refers to receiving data from the user or another system, while output refers to displaying data or sending data to another system.
Methodology in programming refers to the process of developing software. There are various methodologies used in software development, including:
- Waterfall: This methodology involves a linear sequence of phases, including planning, design, development, testing, and maintenance.
- Agile: This methodology is based on iterative and incremental development, with a focus on collaboration and adaptability.
- Scrum: This is a specific type of agile methodology that emphasizes teamwork and time-bound sprints.
- Lean: This methodology focuses on maximizing value while minimizing waste, with an emphasis on continuous improvement.
- DevOps: This methodology combines software development and operations, with a focus on automation, collaboration, and continuous delivery.
The methodology used in a particular project depends on the project requirements, team size, and other factors.
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Assignment Activity 2: Perform appropriate programming skills in selected programming tasks
To perform appropriate programming skills in selected programming tasks, there are several steps you can follow:
- Understand the task: Read and understand the requirements of the programming task. Make sure you know what the task is asking for and what the expected outcome should be.
- Choose the appropriate programming language: Select a programming language that is best suited for the task at hand. Consider the task requirements, the programming language’s capabilities, and your own level of expertise.
- Break down the task into smaller parts: Divide the programming task into smaller sub-tasks that are easier to manage. This will help you stay organized and focused.
- Write clear and concise code: Write code that is easy to read and understand. Use proper syntax and naming conventions to make the code more readable.
- Test your code: Test your code thoroughly to ensure that it works as expected. Test for different input values and edge cases to ensure that the code is robust.
- Refactor your code: Once you have tested your code, review it for areas that can be improved. Refactor the code to make it more efficient, readable, and maintainable.
- Document your code: Document your code to make it easier for other developers to understand and maintain. Include comments, documentation, and instructions for how to use the code.
- Follow best practices: Use best practices when programming, such as writing modular code, avoiding global variables, and using version control.
By following these steps, you can perform appropriate programming skills in selected programming tasks and produce high-quality, effective code.
Assignment Activity 3: Apply analytical skills in building functional modular programs.
This assignment sample help students to apply modular programming approach to construct a functional program. In a modular approach, there are several steps involved.
- First, you’d decide on the format for your program.
- Then you identify the tasks to be done and how to break them down into smaller sub-tasks.
- Third, you create a list of all of the inputs needed to carry out these tasks with their respective requirements (for example if your task was “adding two numbers together”),
- And lastly, create a list of all outputs that will result from carrying out those sub-tasks.
What’s important about each of these steps is that they must be followed one at a time in order to maintain an easy flow between steps within the program itself as well as avoid lags when executing instructions.
Modular programming can be a great way to break up complex problems into smaller, easier-to-manage pieces. It can also make it much more intuitive for people on your team to jump in and code on their own, which means you don’t have to rely exclusively on one person’s understanding of the program at any given time.
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The assignment example discussed above is based on CSC404- Programming II.
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