CSC658 UiTM Computer Graphics Assignment Example Malaysia

A multimedia course must have a study on computer graphics because this is one of the most important elements in any type of media. The information provided includes concepts and theories about computers that generate images; hardware devices used for producing them such as monitors or printers; basic scientific visualization techniques like 3D models which can be used by graphic designers when designing websites and apps to sell products online.

Multimedia courses usually have a study on computer graphics. This is because computer graphics are one of the most important elements in any type of media. Multimedia can include text, audio, images, and video.

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The concept and theory about computers that generate images. Hardware devices used for producing computer graphics, such as monitors or printers. Basic scientific visualization techniques like 3D models, which can be used by graphic designers when designing websites and apps to sell products online.

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Assignment Task 1: Construct the basic theories in computer graphics

Computer graphics, is a branch of computer science that deals with telling a story through the realistic rendering of 3D models and instilling a sense of believability.

Many different theories have been established in computer graphics to create this experience for an audience. One theory includes having certain key photographic principles such as perspective, scale, balance and marking. Perspective refers to the apparent distortion where parallel lines converge at infinity. Scale refers to how objects change size according to their distance from the viewer relative to other objects in view. Balance relates to spatial composition where elements are placed within a work or image so that form asymmetry and dominance between elements can be used as a visual strategy that draws attention towards focal points on a pictorial plane. Lastly, marking is the use of light and shadow to create a sense of realism in a 3D model. By understanding these principles, it becomes possible to control how an audience perceives a 3D scene by selectively placing elements and controlling their lighting.

Another theory that helps create believable computer graphics is known as the Gestalt Principles. The five principles in this theory are proximity, similarity, closure, continuation and figure ground. Proximity is when objects that are close to each other can be grouped together due to the fact that humans have an evolved tendency to organize space in order of most similar or dissimilar shapes. Similarity refers to creating distinct groups by increasing contrast between objects in different groups. Closure is when an object is complete and does not need any more detail in order for it to be recognized by the viewer. Continuation is when elements are placed so that they appear to continue in a natural way. Lastly, figure ground is the perceptual separation of objects into foreground and background. By understanding these principles, it becomes possible to create the illusion of depth in a 2D image or scene.

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Assignment Task 2: Display technical skills in computer graphics standards

With many modern graphic designers moving towards more interactive and animated media, the need for complex graphics design skills is greater than ever. It’s important to know what kinds of formats a designer might work with from individual files, to full blown installations of large overhead screens. It’s also vital to remember that some still think in analog terms and need information on how their work will be sliced up into pixels upon capture by a script or camera format.

The following is a list of the most common graphic design formats and what they are used for.

  • Vector Graphics: Vector graphics are created using mathematical formulas to represent curves and shapes. This results in extremely clean and precise lines that can be scaled up or down without any loss in quality. Vector graphics are typically used for logos, line art and illustrations.
  • Vector EPS: Vector Encapsulated Postscript is a format used by Adobe Illustrator for vector graphics files. Because the files are small and created using mathematical curves, it makes them ideal for use in a wide variety of applications where a scalable image is needed. This file type can also be exported as a bitmap pixel image for use on the web.
  • AI: Adobe Illustrator is a vector graphic design program that uses vector EPS files as its primary format.
  • Bitmap Graphics: Bitmap graphics are created by representing each pixel in an image with a corresponding bit of information. This results in images that can be displayed at any size, but lose quality when enlarged. Bitmap graphics are typically used for photography, scanned artwork and textures.
  • JPEG: Joint Photographic Experts Group is a bitmap image format that is often used for photographic images on the web. Because it uses a lossy compression algorithm, JPG files can be compressed to a fraction of their original size while still retaining a high level of quality.
  • TIFF: Tagged Image File Format is a bitmap image format that uses a lossless compression algorithm to reduce file size, making it more suitable for use as an exchange format between various programs. It cannot be used on the web because of its large file size and limited support from different browsers. PSD: Photoshop Document is a bitmap image format used by Adobe Photoshop. It uses a proprietary compression algorithm that allows for the preservation of layers and other editing information.
  • PNG: Portable Network Graphics is a bitmap image format that uses lossless compression to reduce file size. It is often used for icons, screenshots and other graphics that need to be displayed on the web.
  • GIF: Graphics Interchange Format is a bitmap image format that uses lossless compression and can support animations. It is commonly used for icons, logos and other small graphics on the web.
  • SWF: Shockwave Flash is a vector graphic and bitmap image format that is often used for animations and interactive elements on the web.

Assignment Task 3: Identify the 2D and 3D computer graphics based on suitable methods and techniques.

2D Computer Graphics – The 2D computer graphics refer to a computer program or system for reproducing static images, such as photos and sketches, on a display device that has only two dimensions. One way of producing such an image is by making use of pixels (dots) on the screen. The exact number and spacing of pixels varies depending on the method used by the artist to create them.

One advantage of 2D graphics is that they are relatively easy to create and understand. They also use a relatively small amount of memory, which makes them ideal for displaying on mobile devices. Additionally, 2D graphics can be rotated and scaled without any loss in quality, making them a versatile tool for creating images and logos.

However, 2D graphics have a number of limitations. They cannot be used to create 3D images or animations, and they can often be quite simplistic. Additionally, because they are based on pixels, they can sometimes appear blocky or pixelated when enlarged or displayed on high-resolution devices.

3D Computer Graphics – 3D Computer Graphics refer to graphic models created by specialized software programs; they often make it possible for users to interact with virtual environments and objects. Unlike traditional methods like etching and sculpting, 3-dimensional graphically generated images can be explored from any angle.

One method that is used to produce 3D computer graphics is mathematical modeling. In this, a three-dimensional shape is formed by manipulating points in a small number of dimensions. Another way of producing 3D shapes is by means of a CAD (Computer Aided Design) program, which usesics can be modified without having to destroy any physical object at all—a change made to a 3D model can be seen and experienced immediately by anyone who views it.

There are two main types of 3D graphics: wireframe and solid. In wireframe graphics, the artist only creates the outlines or framework of an object; the interior is filled in with a solid color or left empty. In solid graphics, every surface is drawn in, including any shadows or reflections that might be present.

Some 3D graphics are used for entertainment purposes, like video games and movies; others are used for more serious purposes, such as architecture, engineering, or product design. In all cases, however, the aim is to create a realistic three-dimensional image that can be This 3D version of the classic game Tetris was created by a team at MIT.

3D graphics have proven useful for a number of purposes, including video games and movies. They can also be used in virtual reality simulations to enhance realism.

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